![]() For this reason, I try to place my Water Purification rooms close to my Vault door to allow rapid response to Raiders by my best marksmen. A Dweller with a high Perception can run double-duty as a Water Purifier and a Guard. It is also the necessary stat for effectively using firearms. Perception affects how well a Dweller can operate Water-type rooms. Presumedly, this is so they can crank whatever sadistic human-powered dynamo Vault-Tec had installed before the bombs fell. Strength is the required stat for Dwellers who work in Power-type rooms. I considered that the random number picked within the damage range would be affected by the dweller's stats (so having high perception, for example, could increase the average damage slightly for a non-fixed weapon), but this seems unlikely, considering the simplicity of the FO:S combat system.S – Strength. This could be as simple as the sorting algorithm just being made that way (sorting by average damage first, and then maximum damage to settle ties), but I would argue that fixed damage weapons are actually better (given the same average damage), as they would bring more consistent victories in situations where you on average win. ![]() ![]() When sorting weapons by damage in Fallout: Shelter, weapons that have a damage range (as the Enhanced Sawed-Off Shotgun, which does 6-8 damage) are ranked higher than fixed damage weapons with the same expected average damage (such as the Rusty Laser Pistol, which deals 7 damage) when sorted by the STATS column.įor example, I currently have the following weapons in this order when sorted by stats:
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